A 3D procedural world generation project built with Unity. Features infinite terrain generation, chunk management, water materials, and advanced mesh optimization techniques.
Overview
A Unity-based procedural world generation project that creates infinite 3D terrain using advanced noise generation and chunk management techniques. The project explores various procedural generation algorithms for creating realistic and diverse landscapes.
Features
- Infinite terrain generation
- Advanced chunk loading and management
- Mesh optimization for performance
- Procedural water materials
- Island generation
- Texture blending
- Player controller integration
- 2D map prototyping tools
Technologies
- Unity Engine
- C# scripting
- Noise generation algorithms
- Shader programming
- Mesh optimization techniques
- Lua scripting for 2D map generation