A cubic voxel rendering engine with procedural terrain generation and Lua scripting support. Features voxel-based lighting and efficient chunk management.
Overview
A voxel rendering engine that creates cubic voxel-based worlds with procedural terrain generation. The engine is scriptable through Lua, allowing for flexible world creation and manipulation.
Features
- Cubic voxel rendering
- Procedural terrain generation
- Voxel-based lighting system
- Lua scripting integration
- Efficient chunk management
- Custom OpenGL wrapper (SGL)
Technologies
- C++
- OpenGL
- Lua scripting
- Custom SGL wrapper library
- Procedural generation algorithms