Written by Natesh Narain
on 

Voxel Lighting!

Quick update on the progress of my voxel engine.

Updates

  • Moved from forward shading to deferred shading (which I started a blog post on!).
  • Since deferred shading breaks up the lightng information into textures, I can select which texture is displayed to visualize the information
  • The cube meshes created now have per vertex normals
  • Voxel Lighting

TODO

  • Working on debug utilities
  • More user interface features (Working on a command line)

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