class
APUEmulate Gameboy sound functions.
Contents
- Reference
Public types
- enum (anonymous) { CHANNEL_COUNT = 2, SAMPLE_RATE = 44100 }
- using Ptr = std::unique_ptr<APU>
- Smart pointer type.
- using AudioSampleCallback = std::function<void(int16_t, int16_t)>
- Callback used to provide audio to the host system.
Public functions
- void update(uint8_t cycles)
- auto getSound1Volume() -> uint8_t
- auto getSound2Volume() -> uint8_t
- auto getSound3Volume() -> uint8_t
- auto getSound4Volume() -> uint8_t
- void setAudioSampleCallback(AudioSampleCallback callback)
Enum documentation
enum gb:: APU:: (anonymous)
Enumerators | |
---|---|
CHANNEL_COUNT |
Number of audio channels the APU provides (Stereo sound: left, right) |
SAMPLE_RATE |
Audio sample rate. |
Function documentation
uint8_t gb:: APU:: getSound1Volume()
Get Sound 1 output
uint8_t gb:: APU:: getSound2Volume()
Get Sound 2 output
uint8_t gb:: APU:: getSound3Volume()
Get Sound 3 output
uint8_t gb:: APU:: getSound4Volume()
Get Sound 4 output
void gb:: APU:: setAudioSampleCallback(AudioSampleCallback callback)
Set the host callback