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3dprinting
- Makes of the Month
- Makes of the Month
- Makes of the Month
- Makes of the month
- Ender 3 Pro Review
- Dealing with Layer shift - Part 3
- Dealing with Layer shift - Part 2
- BotW - Royal Broadsword v2
- Assembled LED panels
- Configurable LED panels
- Curious Case of Y Axis Layer Shift
- First large multi-part 3D model
- Quadruped Prototype
- Stackbot 1
- Learning CAD and 3D Printing
android
arduino
assembly
bison
blender
boost
bootstrap
c#
c++
- STM32F4 Devboard
- Industrial Device Simulators for Local Testing
- Stackbot 1
- FTL - Platform Independent Drivers
- GameboyCore Python - PyBind11
- Simple 2D Terrain
- Procedural 2D Maps
- Emulator Update - Android!
- Building Boost.Python
- Gameboy Emulator GPU
- Generate Project Metadata with CMake
- Tetris Title Screen
- Gameboy Emualtor - Testing
- Gameboy Emulator Setup
- Gameboy Emulator Project
- Gameboy Assembler Part 2
- Gameboy Assembler Part 1
- Gameboy Hardware Specs and Memory Layout
- Visualizing with SimAVR
- AVR CMake Toolchain
- Simple ASIO Serial Example
- Standalone ASIO with Visual Studio 2015
- Voxel Lighting!
- Deferred Shading with SGL
- Intro to my Voxel Engine
- Building luabind
- SGL - Demo
can bus
canopen
cmake
code-warrior
create2
devboard
drone
electronics
- RP2040 Devboard
- Drone Assembly.. Again (Icarus Rev E)
- Gamepad RC Stack
- Icarus Rev E - Firmware Bringup, Part 2
- Icarus Rev E - Firmware Bringup
- Icarus Rev E
- Icarus PID Tuning
- STM32F4 Devboard
- Drone assembly and initial testing
- Interfacing with ESCs
- Icarus Rev C
- ESP32-C3-MINI-1 Dev Board
- ESP32 Light Controller
- Assembled LED panels
- Icarus Rev B
- LED Matrix PCB
- Power Distribution Board
- Icarus - Application Firmware Setup
- Icarus Bringup
- Icarus Controller
- Fire Fighting Robot!
- Board Bring Up
- Board Assembly!!!
- HCS12 Board Design Complete!
embedded
- Experimenting with OpenCyphal
- Drone Assembly.. Again (Icarus Rev E)
- Icarus Rev E - Firmware Bringup, Part 2
- Icarus Rev E - Firmware Bringup
- STM32F4 Devboard
- Icarus Sensors and Visualization
- Icarus Bluetooth Client
- Interfacing with ESCs
- Icarus Rev C Bring up
- Icarus Rev C
- Icarus - Application Firmware Setup
- Quadruped Prototype
- Setting up per package targets in Rust
- Rosserial on Embedded Rust
- SSD1306 OLED Display Driver using I2C
- Gameboy Emulator Project
embedded-hal
embedded-systems
emulator
- nescore - NES Emulator written in Rust
- GameboyCore - Improvements and Future Work!
- GameboyCore Python - PyBind11
- GameboyCore Retrospective
- GameboyCore - Audio and Full Color Support!
- Added ImGui to GameboyCore Example
- GameboyCore Python Example
- Gameboy Emulator Update - Link Port
- Gameboy Link Port Info
- Gameboy Emulator Update - GUI!
- Gameboy Sound Information
- Gameboy Emulator GPU
- Passed Blarggs ROM Test!
- Gameboy Emulator - Progress and issues
- Playing Tetris!
ender3
esp-01
esp01
esp32
esp32-c3
esp32c3
firmware
flight-controller
gameboy
- GameboyCore in the Web!
- GameboyCore Retrospective
- GameboyCore - Audio and Full Color Support!
- GameboyCore as a libretro core!
- Added ImGui to GameboyCore Example
- GameboyCore Python Example
- Gameboy Emulator Update - Color!
- Gameboy Emulator Update - Link Port
- Gameboy Link Port Info
- Gameboy Emulator Update - GUI!
- Gameboy Sound Information
- Gameboy Emulator GPU
- Passed Blarggs ROM Test!
- Gameboy Emulator - Progress and issues
- Playing Tetris!
- Gameboy Joypad Information
- Tetris Title Screen
- Gameboy Emualtor - Testing
- Gameboy Emulator Setup
- Gameboy Emulator Project
- Gameboy Display Information
- Gameboy LCD Controller
- Gameboy Assembler Part 2
- Gameboy Assembler Part 1
- Gameboy Hardware Specs and Memory Layout
gameboycore
genetic algorithms
git
gpdma
greetings!
hcs12
home-automation
homeautomation
homelab
homeserver
html
icarus
irobot
jekyll
keyboard
keypad
kicad
led-controller
lua
luabind
markdown
media
microquad
modeling
navigation
pcb
pcg
- Procedural Map Prototyping Tool
- Procedural World Update and Changes
- Procedural World - New Chunk Management
- Procedural World - Attempts at Terrain
- Procedural 2D Maps with Lua scripts
- Simple 2D Terrain
- Procedural 2D Maps
- Procedural World - Water
- Procedural World - Textures
- Procedural World - Player Controller
- Procedural World - Island
- Procedural World - Mesh Optimization
- Procedural World - Chunk Management
- Procedural World - Introduction
- Procedural Generation References
pico
programming
prusaslicer
pybind11
python
raspberry-pi
retrospective
robotics
ros
rosserial
rp2040
rust
- Drone Assembly.. Again (Icarus Rev E)
- Icarus Rev E - Firmware Bringup, Part 2
- Icarus Rev E - Firmware Bringup
- STM32F4 Devboard
- Icarus Sensors and Visualization
- Icarus Bluetooth Client
- Industrial Device Simulators for Local Testing
- Building CAN tools using Rust
- Icarus Rev C Bring up
- Icarus - Application Firmware Setup
- Icarus Bringup
- Quadruped Prototype
- Setting up per package targets in Rust
- Rosserial on Embedded Rust
- nescore - NES Emulator written in Rust
- Chip8 Assembler - Introduction
- Rust