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January 19, 2019

GameboyCore in the Web!

Happy new year! I’ve been pretty busy the last few months, but there is a project I’ve had in mind for a long time now. That would be creating an...

gameboy
emulation
November 28, 2018

GameboyCore - Improvements and Future Work!

Taking a bit of a break of procedural generation shenanigans. Over the past few weeks I’ve been making some general improvements to the GameboyCore project. I intend to...

gameboycore
emulator
October 14, 2018

GameboyCore Python - PyBind11

Recently an old issue with GameboyCore Python popped up again where users were having problems opening ROMs files. I was not able to reproduce this problem however...

gameboycore
python
c++
pybind11
emulator
September 08, 2018

Procedural Map Prototyping Tool

In a previous set of posts I showed a small 2D procedural map generating tool I made. The idea was to create a tool that allowed for fast iteration on...

pcg
August 05, 2018

Procedural World Update and Changes

I’ve been working on this project on and off for a few months now, here are some thoughts. 3D Noise is hard I’ve been playing around with using 3D noise...

pcg
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