Happy new year! I’ve been pretty busy the last few months, but there is a project I’ve had in mind for a long time now. That would be creating an...
Taking a bit of a break of procedural generation shenanigans. Over the past few weeks I’ve been making some general improvements to the GameboyCore project. I intend to...
Recently an old issue with GameboyCore Python popped up again where users were having problems opening ROMs files. I was not able to reproduce this problem however...
In a previous set of posts I showed a small 2D procedural map generating tool I made. The idea was to create a tool that allowed for fast iteration on...
I’ve been working on this project on and off for a few months now, here are some thoughts. 3D Noise is hard I’ve been playing around with using 3D noise...