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July 08, 2015

Deferred Shading with SGL

This post is going to show an implementation of deferred shading using SGL. What is Deferred Shading? Well first lets talk about forward shading. Forward shading is...

opengl
c++
June 26, 2015

Intro to my Voxel Engine

I don’t really have a name for this project, so I have just been calling it “Voxel Engine” … What is it? An application that renders cubic voxel, creates terrain...

opengl
c++
lua
June 15, 2015

Building luabind

Just some quick notes on building luabind with Visual Studio 2013 Requirements Lua 5.2 source luabind source Boost C++ source Compatibility First thing to remember is...

c++
lua
luabind
visualstudio
May 03, 2015

SGL - Demo

SGL is a Object Oriented library that I made to teach myself OpenGL. Recently I made some good progress in its development so I’d like to write up a...

opengl
c++
programming
April 27, 2015

Platform Protocol

Protocol The Platform controller uses an ASCII protocol for communication with the host. Using this form of protocol allows better cross communication with varying host platforms. The protocol consists...

hcs12
embedded-systems
java
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