Quick update on the progress of my voxel engine. Updates Moved from forward shading to deferred shading (which I started a blog post on!). Since deferred shading breaks up...
This post is going to show an implementation of deferred shading using SGL. What is Deferred Shading? Well first lets talk about forward shading. Forward shading is...
I don’t really have a name for this project, so I have just been calling it “Voxel Engine” … What is it? An application that renders cubic voxel, creates terrain...
Just some quick notes on building luabind with Visual Studio 2013 Requirements Lua 5.2 source luabind source Boost C++ source Compatibility First thing to remember is...
SGL is a Object Oriented library that I made to teach myself OpenGL. Recently I made some good progress in its development so I’d like to write up a...