A 3D procedural world generation project built with Unity. Features infinite terrain generation, chunk management, water materials, and advanced mesh optimization techniques.
Overview
A Unity-based procedural world generation project that creates infinite 3D terrain using advanced noise generation and chunk management techniques. The project explores various procedural generation algorithms for creating realistic and diverse landscapes.
Features
- Infinite terrain generation
- Advanced chunk loading and management
- Mesh optimization for performance
- Procedural water materials
- Island generation
- Texture blending
- Player controller integration
- 2D map prototyping tools
Technologies
- Unity Engine
- C# scripting
- Noise generation algorithms
- Shader programming
- Mesh optimization techniques
- Lua scripting for 2D map generation
Project Timeline
Project Posts
12 postsProcedural World Update and Changes
pcg
Procedural World - New Chunk Management
pcg
unity
Procedural World - Attempts at Terrain
pcg
unity
Procedural 2D Maps with Lua scripts
pcg
lua
Procedural 2D Maps
pcg
sfml
imgui
+1
Procedural World - Water
unity
pcg
shaders
Procedural World - Textures
unity
pcg
shaders
Procedural World - Player Controller
unity
c#
pcg
Procedural World - Island
unity
c#
pcg
Procedural World - Mesh Optimization
unity
c#
pcg
Procedural World - Chunk Management
unity
c#
pcg
Procedural World - Introduction
unity
c#
pcg