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January 04, 2018

Procedural World - Chunk Management

In this post I will be going over how chunks are managed in my procedural world project. All chunk management occurs in the ChunkManager script. This is probably...

unity
c#
pcg
December 27, 2017

Procedural World - Introduction

In a previous post I mentioned I’m starting a new procedural terrain project. Welp. Here it is. This project is intended as a playground for procedurally generated worlds. I’d...

unity
c#
pcg
December 15, 2017

Procedural Generation References

Some references for learning procedural generation. Could range from tutorial, articles, academic papers or videos.

pcg
December 13, 2017

Voxel Engine Retrospective

Small reflection on the voxel engine I worked on a few years ago and future projects. Github Voxel Engine Post Intro to my...

voxels
voxel-engine
3d
November 10, 2017

Config issues with Qt and Visual Studio

A recent Windows 10 update manage to break my Visual Studio installation and also my Qt installation.. Forcing me to reinstall and face some configuration issuses. Visual Studio Had...

qt
visual studio
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