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2018

January 14, 2018
World - Procedural Generation

Procedural World - Island

Humble Beginnings! In the process of trying to develop a terrain engine in Unity I’m tackling some micro-projects to teach myself more about...

unity
c#
pcg
January 07, 2018
World - Procedural Generation

Procedural World - Mesh Optimization

Better Naive Block Meshing The Naive/Simple block mesher creates triangles for each block in the mesh with some minor optimization. The simple block mesher checks if adjacent blocks to...

unity
c#
pcg
January 04, 2018
World - Procedural Generation

Procedural World - Chunk Management

In this post I will be going over how chunks are managed in my procedural world project. All chunk management occurs in the ChunkManager script. This is probably...

unity
c#
pcg

2017

December 27, 2017
World - Procedural Generation

Procedural World - Introduction

In a previous post I mentioned I’m starting a new procedural terrain project. Welp. Here it is. This project is intended as a playground for procedurally generated worlds. I’d...

unity
c#
pcg
December 15, 2017

Procedural Generation References

Some references for learning procedural generation. Could range from tutorial, articles, academic papers or videos. 400: Invalid request

pcg
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