In this post I’ll be going over a simple water material I made for my procedural world project. Multiple Materials in a Mesh Water blocks use a different material...
I’m getting to the point of adding more detail into the world. Up to this point blocks only have a single color and of course this isn’t very flexible. It’s...
Collision Before movement and placing blocks can be done the terrain needs to be represented by a collision mesh. Luckily this is made really easy using a unity
unity
Humble Beginnings! In the process of trying to develop a terrain engine in Unity I’m tackling some micro-projects to teach myself more about...
Better Naive Block Meshing The Naive/Simple block mesher creates triangles for each block in the mesh with some minor optimization. The simple block mesher checks if adjacent blocks to...