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2018

April 05, 2018

A Little Automation with GSheet and App Script

I’ve looking at getting my own place recently and have started by making a spreadsheet to determine exactly how much money I have to work with. Obiviously part of that...

app-script
gsheet
March 23, 2018
Gameboy Emulator

GameboyCore Retrospective

Small reflection on the GameboyCore projects and future projects. Github GameboyCore GameboyCore Retro GameboyCore Python GameboyCore GameboyCore is a Gameboy emulator library written in C++....

emulator
gameboy
February 11, 2018
World - Procedural Generation

Procedural World - Water

In this post I’ll be going over a simple water material I made for my procedural world project. Multiple Materials in a Mesh Water blocks use a different material...

unity
pcg
shaders
January 28, 2018
World - Procedural Generation

Procedural World - Textures

I’m getting to the point of adding more detail into the world. Up to this point blocks only have a single color and of course this isn’t very flexible. It’s...

unity
pcg
shaders
January 17, 2018
World - Procedural Generation

Procedural World - Player Controller

Collision Before movement and placing blocks can be done the terrain needs to be represented by a collision mesh. Luckily this is made really easy using a

unity
c#
pcg
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