Collision Before movement and placing blocks can be done the terrain needs to be represented by a collision mesh. Luckily this is made really easy using a unity
unity
Humble Beginnings! In the process of trying to develop a terrain engine in Unity I’m tackling some micro-projects to teach myself more about...
Better Naive Block Meshing The Naive/Simple block mesher creates triangles for each block in the mesh with some minor optimization. The simple block mesher checks if adjacent blocks to...
In this post I will be going over how chunks are managed in my procedural world project. All chunk management occurs in the ChunkManager script. This is probably...
In a previous post I mentioned I’m starting a new procedural terrain project. Welp. Here it is. This project is intended as a playground for procedurally generated worlds. I’d...