I’ve looking at getting my own place recently and have started by making a spreadsheet to determine exactly how much money I have to work with. Obiviously part of that...
Small reflection on the GameboyCore projects and future projects. Github GameboyCore GameboyCore Retro GameboyCore Python GameboyCore GameboyCore is a Gameboy emulator library written in C++....
In this post I’ll be going over a simple water material I made for my procedural world project. Multiple Materials in a Mesh Water blocks use a different material...
I’m getting to the point of adding more detail into the world. Up to this point blocks only have a single color and of course this isn’t very flexible. It’s...
Collision Before movement and placing blocks can be done the terrain needs to be represented by a collision mesh. Luckily this is made really easy using a unity c# pcg
unity c# pcg