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December 03, 2016

Building Boost.Python

Having made a fair amount of progress on the GameboyCore I wanted to start extending is functionality. Since GameboyCore is a standalone library it can be compiled on any...

boost
python
c++
November 21, 2016

Gameboy Emulator Update - GUI!

Updates Correct Color Palette Per line rendering order issues Changed the way memory is accessed MBC2 and MBC3 support Qt GUI GUI For the actual Gameboy...

gameboy
emulator
November 04, 2016

Gameboy Sound Information

Four types of Sound generators: Quadrangular wave patterns with sweep and envelope functions. Quadrangular wave patterns with envelope functions. Voluntary wave patterns from wave RAM. White noise with an...

gameboy
emulator
October 29, 2016

Gameboy Emulator GPU

Updates Per scan line rendering Sprites with attributes and priority (basic) Improved memory access Per scan line rendering Before this update I was doing my rendering...

gameboy
emulator
c++
October 22, 2016

Passed Blarggs ROM Test!

Successfully passed the cpu_instrs.gb ROM tests. This is really just the first stage of tests but it verifies I have working CPU emulation! Here’s the output!

gameboy
emulator
assembly
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