Gameboy Emulator Progress Update: Copyright Screen Getting to the copyright screen was straight forward for the most part. There was however the problem on the tileset being drawn in signed...
In this post I want to talk about the importance of testing code! Recently I have been using GTest and while writing test for my Gameboy Emulator have gained a...
In this post I will cover the CPU and MMU setup I used in my emulator. I won’t cover all the basic knowledge for how a CPU works. But just...
Currently I am working on making a Gameboy Emulator! I’ve wanted to do this for a while now. I have tried this before about 2 years ago however it… didn’t...
This post is a work in progress. General Screen buffer is 256x256 pixels. Or 32x32 tiles (tiles are 8x8 pixels) Only